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I tried it, but it unfortunately didn't work for me. Tried driving around first, then setting a waypoint and waiting but nothing happened.
Checked scripthookvdotnet.log, last two lines don't indicate any issues
[22:28:13] [DEBUG] Instantiating script SmartCars.SmartCars ...
[22:28:13] [INFO] Started script SmartCars.SmartCars.
@Fryterp23 I will check back at a later date once it's been updated. My main PC for gaming is a Ryzen 7 3700X with a 2070S and a machine I use for rendering has a Ryzen 9 with a 3080 and both have the disappearing roads issue, that's why I was thinking it was some conflict with NVE
I really like this mod, but I have to disable most options to make it playable, for example on the mission with Lamar to kidnap D, the mission vehicle was a truck and Lamar and Chop couldn't enter, the 1st Beverley mission spawned a car and he couldn't take any photos. Plus even with large vehicles disabled as I was being spammed with blimps and planes, helis, boats disabled I still have massive subs dropping everywhere. During the Michael/Franklin boat mission the roads kept disappearing when going over the bridge, not sure if that is due to having NVE installed, but it only happens with this mod.
I have an issue like above, game crashes on startup with story mode, the error is a popup titled 'ERR_FIL_PACK_1' and the message 'Game error. Please reboot and restart the game.'
Installed in scripts folder, even cleared mod folder but still happens
I have an issue with controller support, both toggle hud/slow time are also assigned to the filters
Nice model but like others have said the windscreen glass needs fixing
Doesn't work for me
Unfortunately on high it looks terrible with patchy purple blocky textures as can be seen in the last of your pics, also it clips through the arms quite severely
It's still causing Scripthook errors while loading new saves: https://pastebin.com/F6jL0qP2
@EastCoastShepard Yep, I've used this for ages with no issues, since latest patch it's stopped working