Autorotation Maneuver v0.4.1.0
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1 416
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About the mod
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
Installation
Changelog
[source code]
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
- Possibility to land any vehicle with rotary wings after the loss of the engine;
- A simple interface that displays the rotation per minute of the blades;
Installation
- Extract from the .rar file the Autorotation-maneuver.dll file and the folder named AutorotationManeuver;
- Place the extracted files in your script folder
Changelog
- [0.4.1.0]
- Interface compatibility fix.
- [0.4.0.0]
- More control over the generation and use of the blade rotations generated during the autorotation maneuver, this change is very noticeable to those who use joystick with depth triggers.
- Increased fidelity when performing the autorotation maneuver.
- [0.3.1.0]
- Partial fix of the bug that causes the interface to pop up when leaving the aircraft for a brief moment. It still appears for an instant if you roll over when landing with the aircraft turned off.
- [0.3.0.0]
- This version brings with it two new templates for the interface. Just rename it to "DefaultLayout.png" to use.
- I made a change in the way the interface is displayed, before the interface was always visible when inside an aircraft, now the interface will only be visible when the aircraft enters autorotation.
- The change can be undone by changing the attribute called: "Display Only In Autorotation" to "Off" in the initialization file called "BehaviorOfUserInterfaceElements.ini".
- [0.2.0.0]
- Improved blade speed transition and increased blade speed conservation near landing.
- Better code in general.
- [0.1.0.0]
- Initial release.
[source code]
Перше завантаження: 15 Липня 2022
Останнє оновлення 04 Січня 2023
Last Downloaded: 1 день назад
All Versions
22 коментарі
More mods by Niziul:
About the mod
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
Installation
Changelog
[source code]
The script will add the ability to perform the autorotation maneuver, allowing you, if done correctly, to perform an emergency landing in any vehicle with rotary wings. I made this script for the simple reason that it makes no sense that I could survive the impact of a missile fired at the rear of my helicopter, but die trying to land it. Now I managed to land the whole helicopter and as a bonus blow up the bastard that hit me using the portable missile launcher.
Requisites
Featured
- Possibility to land any vehicle with rotary wings after the loss of the engine;
- A simple interface that displays the rotation per minute of the blades;
Installation
- Extract from the .rar file the Autorotation-maneuver.dll file and the folder named AutorotationManeuver;
- Place the extracted files in your script folder
Changelog
- [0.4.1.0]
- Interface compatibility fix.
- [0.4.0.0]
- More control over the generation and use of the blade rotations generated during the autorotation maneuver, this change is very noticeable to those who use joystick with depth triggers.
- Increased fidelity when performing the autorotation maneuver.
- [0.3.1.0]
- Partial fix of the bug that causes the interface to pop up when leaving the aircraft for a brief moment. It still appears for an instant if you roll over when landing with the aircraft turned off.
- [0.3.0.0]
- This version brings with it two new templates for the interface. Just rename it to "DefaultLayout.png" to use.
- I made a change in the way the interface is displayed, before the interface was always visible when inside an aircraft, now the interface will only be visible when the aircraft enters autorotation.
- The change can be undone by changing the attribute called: "Display Only In Autorotation" to "Off" in the initialization file called "BehaviorOfUserInterfaceElements.ini".
- [0.2.0.0]
- Improved blade speed transition and increased blade speed conservation near landing.
- Better code in general.
- [0.1.0.0]
- Initial release.
[source code]
Перше завантаження: 15 Липня 2022
Останнє оновлення 04 Січня 2023
Last Downloaded: 1 день назад
@IAmJFry me too 😳🤝
Getting this scripthook error:
DEBUG] Instantiating script Autorotation_maneuver.user_interface.HelicopterBladesSpeed ...
[18:35:16] [ERROR] Failed to instantiate script Autorotation_maneuver.user_interface.HelicopterBladesSpeed because constructor threw an exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Autorotation_maneuver.settings.Settings.ReturnThePositionOfCenterOfScreen()
at Autorotation_maneuver.settings.Settings.ReturnTheCustomPositionOfCenterOfScreen()
at Autorotation_maneuver.user_interface.creators.ContainerElementCreator.ReturnAnAlreadyConfiguredContainer()
at Autorotation_maneuver.user_interface.managers.ContainerElementManager.ReturnContainerElement()
at Autorotation_maneuver.user_interface.HelicopterBladesSpeed.ReturnTheRequiredElementsForDisplayingTheInterface()
at Autorotation_maneuver.user_interface.HelicopterBladesSpeed..ctor()
@Saccharine what is the aspect ratio of your monitor?
@Niziul 1920x1080
@Niziul I am using a couple of mods that change FOV and camera positioning, if that helps.
@Niziul sorry aspect not res, its 16:9
@Saccharine check if you have placed the folder named AutorotarionManeuver in the script folder.
@Saccharine actually check if in the directory: "Grand Theft Auto V\scripts\AutorotationManeuver\UserInterfaceResources" there is a file called "DisplayCompatibility" and if so, check the content and see if it looks like this:
[COMPATIBILITY]
2,333333 = 21:9
1,888889 = 17:9
1,6 = 16:10
1,777778 = 16:9
1,25 = 5:4
1,666667 = 5:3
1,333333 = 4:3
1,5 = 3:2
[21:9]
SCREEN CENTER POSITION = 840
[17:9]
SCREEN CENTER POSITION = 680
[16:9]
SCREEN CENTER POSITION = 640
[16:10]
SCREEN CENTER POSITION = 576
[5:4]
SCREEN CENTER POSITION = 450
[5:3]
SCREEN CENTER POSITION = 600
[4:3]
SCREEN CENTER POSITION = 480
[3:2]
SCREEN CENTER POSITION = 540
@Niziul Great useful Mod right here!
Now I did notice something a bit unusual with police Helicopters not arriving at all, specifically on wanted level 4, could you check & see if this is same on your end?
@nj5050 thank! 😳🤝
I'm not sure if I understand, but in case you're wondering if my code affects other non-player helicopters, the answer is no. The script only works with the helicopter belonging to the player.
@Niziul I know it may sound strange, but I ran a quick test and am even ready to send you a video of this.
Interestingly all police copters work well for "wanted levels 3 & 5" for the most part, but at level 4 they become nearly none existent, even after 15mns. of gameplay or until next wanted level is reached/down-graded. However once I remove this "Auto-rotation" script, then miraculously all police copters come at regular frequency on all wanted levels above 2.
I will simply have to monitor this little more closely and determine why this is the case. Overall your Mods have proven to be highly valuable & useful as they come!
@nj5050 It is really very strange, but I will do some tests here and see what I can do about it in case the problem is my script. Thanks for your feedback.
@Niziul Thanks, will continue to follow up!
@Niziul I just realized I have another aircraft Mod, this one regulates/removes turbulences. Do you think your Mod could conflict with this in some way?
"No Turbulences"
https://www.gta5-mods.com/scripts/no-turbulence-unknown-modder
@nj5050 I have no idea
@Niziul So yea then its not your Mod doing this, a possible combination of newly recent added Mods to my script folder at fault. Now gotta check them one by one!
Man, R* also removed this from V? I remember making extensive use of it in IV for the airport Annihilator-battles.
Good job bringing it back!
@ikt Thanks man :)
The real thing is that by default when something happens to the helicopter's engine, the rotations of the blades lock at 50%, the complicated thing is that the helicopter gains a lot of speed on descent making it impossible to land without exploding (I, for one, have never been able to land without exploding). That's why I made this mod.
followed the steps correctly and it wouldn't work no matter how I try to get it to work
So this functions automatically? I could find this useful if so as I do love flying the helis.