Select one of the following categories to start browsing the latest GTA 5 PC mods:
Looks like all NPCs have 100 accuracy bumped in that mod. It's not usually a problem in most jobs where you can come from afar and set up an ambush. But f.e. in Humane Labs Raid job, when cutscene with codes ends, where FIB arrive, I'm instantly dead. Tried like 3 times. There's no cover and you are surrounded by agents that all shoot you at the same time. Any way to dial back NPC accuracy a little bit? Or disable cutscenes?
Hey, thanks for the patch!
However, curious, I'm not using Immersive Combat mod, still updated Stryfaars mod with yours, and it seems to be working fine. What issues can I encounter if I use your mod without having Immersive Combat installed?
Thank YOU, all your mods are awesome and always up to date.
Hey, great mod there!
However, there's another mod: https://www.gta5-mods.com/scripts/all-in-the-game-enhancement-mod-v1-drug-missions-street-dealing-permanent-cars
It's also kinda based on Guadmaz Drug Trafficing, but has many extra cool features. Mod works fine, but it really lacks config files, where you can tweak stuff, like what you did with dealers, to change prices and etc. Author seem to be vanished, would be pretty cool to build on to it too.
Damn, I'm so excited, man!
Hey, so good to see you're back and with another great update!
Anyway, on that Yacht issue. This really is the only thing not working for me. Asked HKH191 a while back about Yacht removal from his EAI mod, and he said it's bugged and had to cut it out. So, since Yacht Heist is dependent, it won't work (other than maybe there's workaround I'm missing?).
Curious thing is, when I tried your Yacht Heist 0.4 .cs mod, Dignity Yacht actually spawns there, I can walk around it, but when I press E to activate mission, it despawns and spawning peds drop in the water. So maybe there's a way to fix it on your end?
Otherwise great job, all other missions and features work like a charm. One of the best (and most useful) mods ever made for GTA V.
Does this mod still requires fresh game start to have full experience with new events?
In case someone is annoyed by update popup, there's is a solution:
Go in registry, as mentioned in this mod description - HKEY_CURRENT_USER\Software\ScriptHookV
There you will find current version, now it's 1.0.2215.0 for example, it doesn't matter. Now, click on Modify, switch from Hexidecimal to Decimal, and copy-paste this number: 1765497600 and save.
It sets date somewhere around 2025 or 26 to check. You can set any date you want with free online converters, really.
You can also delete previous versions of ScriptHook from the list in the registry, it will cause no issues.
After done that, haven't given me any popups for several versions now.
When I have this trainer installed, health of any protagonist never regenerates. Am I the only one with such issue?
Hey man, I noticed enable/disable Yacht is gone from .ini settings file in one of latest updates. Can you say why?