@WildBrick142 I've noticed that Nightride FM doesn't have the appropriate track IDs listed, instead using LSUR's track IDs. Is this a known issue? Otherwise is this an issue anyone else has?
@VxRuz_DanZ Hey man, the teller's gate door is bugged because it won't open when you detonate the charges, is there a fix for this? Otherwise great mods.
@Dani02 This is a very nice looking sedan, and great model work from GCT and you. I just wish this vehicle had a Downtown Cab Co. or taxi livery like GCT had with the GTA IV version but I understand that this is a very old mod and probably not of urgency. Still a great mod.
@RampageDev I'm surprised no one picked up on this but there are some options that are missing from customizing lowriders, such as the retractable roof texture and the exterior trims. There is also the various different textures for custom wheels that are missing too. Otherwise this is a great trainer, imo the best GUI out of the bunch.
@M8T No worries I'll live with it. I do want to make one suggestion for this and your other heists. You should make a configurable .ini file for those that maybe want to boost how much money per item is worth, like what danistheman heist mods include. ;)
@M8T Fantastic mod, makes the post-story mode gameplay a little more re-playable. You should definitely implement your heist scripting techniques into a Pacific Standard Heist, or even your own Fleeca Job Heist. I know Fleeca's been done to death, but so far you're mods have come with few big bugs whilst still keeping to the polish and feel of heists from the online mode. I do have one request if you ever decide to take up Pacific and Fleeca Heists, please please PLEASE keep them away from requiring the use of MP maps. They are very buggy against SP missions, even random events bug out sometimes and it's just too intrusive to the singleplayer experience Rockstar created.
This is a simple little mod, but one that definitely adds to post-story mode immersion. I recommend adding some NPCs so it actually feels like you're robbing from a "secured" bank, as well you should also add the camera takeout objective that most other heist mods have. For the camera issue, it's probably best to just disable the fancy camera angles entirely, the game doesn't seem to like the camera being manipulated by scripts unless it's made to be in a completely stationary position. Other than that, great mod, could be made even better through those simple little additions for immersion sake.
@WildBrick142 I've noticed that Nightride FM doesn't have the appropriate track IDs listed, instead using LSUR's track IDs. Is this a known issue? Otherwise is this an issue anyone else has?
Great mod by the way! :DD
@VxRuz_DanZ Hey man, the teller's gate door is bugged because it won't open when you detonate the charges, is there a fix for this? Otherwise great mods.
@Dani02 This is a very nice looking sedan, and great model work from GCT and you. I just wish this vehicle had a Downtown Cab Co. or taxi livery like GCT had with the GTA IV version but I understand that this is a very old mod and probably not of urgency. Still a great mod.
@RampageDev I'm surprised no one picked up on this but there are some options that are missing from customizing lowriders, such as the retractable roof texture and the exterior trims. There is also the various different textures for custom wheels that are missing too. Otherwise this is a great trainer, imo the best GUI out of the bunch.
@Deadly Nightkid did you ever figure out what the pink car was? XD
@RealZolika1351 Is it possible to open the menu with Xbox controller input?
@M8T No worries I'll live with it. I do want to make one suggestion for this and your other heists. You should make a configurable .ini file for those that maybe want to boost how much money per item is worth, like what danistheman heist mods include. ;)
Hey Alex great mod, btw does this mod with MP maps turned on break story mode missions? I've been too weary to try and see :/
@M8T Fantastic mod, makes the post-story mode gameplay a little more re-playable. You should definitely implement your heist scripting techniques into a Pacific Standard Heist, or even your own Fleeca Job Heist. I know Fleeca's been done to death, but so far you're mods have come with few big bugs whilst still keeping to the polish and feel of heists from the online mode. I do have one request if you ever decide to take up Pacific and Fleeca Heists, please please PLEASE keep them away from requiring the use of MP maps. They are very buggy against SP missions, even random events bug out sometimes and it's just too intrusive to the singleplayer experience Rockstar created.
This is a simple little mod, but one that definitely adds to post-story mode immersion. I recommend adding some NPCs so it actually feels like you're robbing from a "secured" bank, as well you should also add the camera takeout objective that most other heist mods have. For the camera issue, it's probably best to just disable the fancy camera angles entirely, the game doesn't seem to like the camera being manipulated by scripts unless it's made to be in a completely stationary position. Other than that, great mod, could be made even better through those simple little additions for immersion sake.